Are you sitting comfortably two square on your botty……….. Then I’ll begin.
Commander Shepard saved the galaxy by defeating the bad man Saren and his evil plan to let the even badder men called the Reapers come to eat everone. (Not really men but ancient sentient beings from the dark side of the Universe) In his journey Shepard got a big space ship and collected people of all races to join his gang. On this journey the group went from similar planet to similar planet, fighting similar enemies in similar surroundings. In the end Shepard won.
The end (of the first game)
With other well awaited titles to hit us, just how do we afford all the wonderful “blockbusters” out there? And in January another one hit the shelves in the form of the eagerly anticipated sequel to Bioware’s 2007 Mass Effect. Once again we find ourselves strapped into Commander Shepard’s big boots and squeeze our portly figures using a girdle into some neatly tailored armour to save the galaxy once again from the Reaper threat unveiled in its predecessor.
With an onslaught of videos online to trawl through in the 12 months before the release promising so much improvement of combat and decision making there was a belief that this could be the “perfect” game. I recall a video where a Bioware minion explained that they had made the combat control more “buttery” and while I salivated over the lush visuals I didn’t really take note to this unjustifiable comment. Continue Reading…